We’re happy to share that Visual Studio for Mac 8.9 includes support for discovering, running, and debugging Unity tests.Support for unit tests in Visual Studio for Mac currently require that you use Unity 2020 or newer and update the Visual Studio Editor package to version 2.0.7 or newer via the Unity Editor > Window > Package Manager menu.Open your project in Visual Studio for Mac from Unity using the Assets > Open C# Project menu. Run and debug Unity testsWe listened to your feedback about wanting the ability to work with unit tests directly inside VS for Mac with your Unity projects. For more information, see the announcement post on the. Visual Studio for Mac 8.9 supports the first preview release of. It’s shaping up to be an exciting release, with a number of great new features and capabilities for.We’ve looked at the common information developers care about when debugging Unity projects and made that simpler to find in the Locals tool window. Quickly find Unity objects while debuggingThe Tools for Unity in Visual Studio for Mac includes a debugger optimized for Unity projects and it just got better. To see the results, use the View > Other Windows > Test Results menu. You can run and debug tests from this tool window.
New Quick Actions and RefactoringsIn addition to the preview menu experience explained above,Visual Studio for Mac 8.9 introduces several useful new actions to Quick Actions and Refactorings to help you write great code faster.Quick Info now displays compiler warning IDs or numbers for suppressions. To try it out, you can go to the Visual Studio > Preferences… > Preview Features settings and enable the New Light Bulb dialog option.You can turn it on or off without restarting or having to close your code editor. This change stems from work we’ve been doing to improve the accessibility of the IDE and we’re experimenting to see how well this works for improving the overall experience for developers.This is an early preview at the moment, with more UI changes to come and we’d appreciate any feedback you have. Now, when inspecting code on a breakpoint you’ll find all the objects in the current scene under the Active Scene node.If you’re searching for any components related to the current gameObject, those can be found in the this.gameObject node.Preview of a new Quick Actions and Refactorings menuThis release includes a preview of a new Quick Actions and Refactorings menu, which you see if you’re apply suggested code fixes or refactoring to your code. Visual Studio for Mac 8.9 includes a number of updated windows, including the Immediate Window and Git Blame view. This provides a number of benefits including accessibility, performance, and stability. Convert regular and verbatim string to interpolated stringThroughout the past few releases, we’ve been continuously migrating user interface elements to macOS-native experiences. Start typing the #if directive and notice the new completion options for symbols that are currently defined in scope.The following additional Quich Actions and Refactorings are also included: Is Vs Windows For Editing Full Page ToApps targeting Xamarin.Forms 5.0 or newer will use this new mode by default.The new “changes only” XAML Hot Reload mechanism makes it possible to update your running app’s UI in real-time and see those changes reflected immediately without requiring the full page to be reloaded, and without having to save the file. NET source code, and we think this will be really useful to you, too.Xamarin.Forms “changes only” XAML Hot Reload is now GA quality, no longer in preview. We use solution filtering extensively in the. Loading a subset of projects in a solution decreases solution load, build, and test run time, and enables more focused review. Solution filtering lets you open a solution with only selective projects loaded. Solution Filter (.slnf) SupportIn this release of Visual Studio for Mac, we’ve added a popular request: support for solution filtering. Visual Studio for Mac supports the latest Xamarin.Forms 5 updates, and we’ll be working to light up. NET MAUI when it becomes available. NET Multi-platform App UI, our recommendation continues to be building Xamarin.Forms applications so you can smoothly upgrade them to. Your bug reports are very important to us as we continue to improve the product – please keep those suggestions and problem reports coming! Update to the latest todayWe hope you enjoy Visual Studio 2019 for Mac 8.9 as much as we enjoyed working on it. As part of our efforts on improving the overall experience, we’ve released a handful of new changes that address some of the top reported issues, with highest priority given to unhealthy (crashing and hanging) sessions. Keep sending us your feedback!We’ve been working hard to address issues our users encounter in Visual Studio for Mac in their average day. You can continue to monitor our support for M1, and report any issues you encounter, via the Developer Community issue. In our testing, M1 support is working pretty well as of Big Sur 11.2 (which included some fixes for. Apple M1 support via Rosetta 2We know you’re excited about the Apple M1 chip, and we are too! While we expect to offer native support for M1 and Apple Silicon in the future, our first step to M1 support is via the Rosetta 2 translation layer. Docking selected/newly opened Document Tab to selected Floating Window3. VsShellUtilities.OpenDocument on VS for Windows)2. Opening Document Tab (via e.g. In addition to reports on issues in the product, we’d also appreciate hearing from you on what’s important to you via feature suggestions on the Visual Studio Developer Community website.Is it possible that after introducing Shared VS Editor API for both Windows and Mac VS versions similar thing will happen for the API at higher UI level? I am talking about scenario like:1. Mac os x taskbar for windowsIt would be great if public “Windows API” surface could be possible for both VS for Windows and Mac in a similar fashion like for Editor UI. It works for the VS but porting it to VS for Mac will be impossible without something like shared “Windows API”. Setting breakpoints/bookmarks in the selected Document TabThose are integration points for VS plugin ( ContextKeeper.io) that I am developing. Changing Document Tab size when docked (via WPF’s SplitterLength)7. Changing size and position for main/floating window6.
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